001/** 002 * 003 * Copyright (c) 2014, the Railo Company Ltd. All rights reserved. 004 * 005 * This library is free software; you can redistribute it and/or 006 * modify it under the terms of the GNU Lesser General Public 007 * License as published by the Free Software Foundation; either 008 * version 2.1 of the License, or (at your option) any later version. 009 * 010 * This library is distributed in the hope that it will be useful, 011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 013 * Lesser General Public License for more details. 014 * 015 * You should have received a copy of the GNU Lesser General Public 016 * License along with this library. If not, see <http://www.gnu.org/licenses/>. 017 * 018 **/ 019/* 020* 021 022Licensed under the Apache License, Version 2.0 (the "License"); 023you may not use this file except in compliance with the License. 024You may obtain a copy of the License at 025 026 http://www.apache.org/licenses/LICENSE-2.0 027 028Unless required by applicable law or agreed to in writing, software 029distributed under the License is distributed on an "AS IS" BASIS, 030WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 031See the License for the specific language governing permissions and 032limitations under the License. 033*/ 034 035package lucee.runtime.img.vecmath; 036 037/** 038 * Vector math package, converted to look similar to javax.vecmath. 039 */ 040public class AxisAngle4f { 041 public float x, y, z, angle; 042 043 public AxisAngle4f() { 044 this( 0, 0, 0, 0 ); 045 } 046 047 public AxisAngle4f( float[] x ) { 048 this.x = x[0]; 049 this.y = x[1]; 050 this.z = x[2]; 051 this.angle = x[2]; 052 } 053 054 public AxisAngle4f( float x, float y, float z, float angle ) { 055 this.x = x; 056 this.y = y; 057 this.z = z; 058 this.angle = angle; 059 } 060 061 public AxisAngle4f( AxisAngle4f t ) { 062 this.x = t.x; 063 this.y = t.y; 064 this.z = t.z; 065 this.angle = t.angle; 066 } 067 068 public AxisAngle4f( Vector3f v, float angle ) { 069 this.x = v.x; 070 this.y = v.y; 071 this.z = v.z; 072 this.angle = angle; 073 } 074 075 public void set( float x, float y, float z, float angle ) { 076 this.x = x; 077 this.y = y; 078 this.z = z; 079 this.angle = angle; 080 } 081 082 public void set( AxisAngle4f t ) { 083 x = t.x; 084 y = t.y; 085 z = t.z; 086 angle = t.angle; 087 } 088 089 public void get( AxisAngle4f t ) { 090 t.x = x; 091 t.y = y; 092 t.z = z; 093 t.angle = angle; 094 } 095 096 public void get( float[] t ) { 097 t[0] = x; 098 t[1] = y; 099 t[2] = z; 100 t[3] = angle; 101 } 102 103 public String toString() { 104 return "["+x+", "+y+", "+z+", "+angle+"]"; 105 } 106 107}